Demo Reel

Breakdown



Resume Page

Rigged Character (with "Vivace")
- Created the modular customizable tools (Python/PyMEL)
- Created UI (Qt)
- Rigged/posed in Maya, rendered in Unity 5.1
- Model created by Yehjean Kim (yjeank@hotmail.com)

"Vivace" Modular/Customizable Skeleton
- Created the modular customizable tools (Python/PyMEL)
- Created UI (Qt)
- Setup/rigged in Maya

Auto-Skinning
- Designed and implemented auto-skinning pipeline (Python/PyMEL, Maya 2012)
- Designed and implemented workflow for character mesh creation (body proportions, UVs, mesh guides)
- Created UI (Qt)
- Rendered in Unity 4.6